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In development

Crime X Law

Territorial RTS. Pick the police or the faction — the city will not hold both.

  • RTS
  • Strategy
  • Territorial management
Crime X Law

The game

Crime X Law is a top-down territorial RTS. You pick a side — the police or a fictional crime faction — and contest districts in an invented city. Both sides share the same game structure, with asymmetric building and unit trees.

The loop is urban Stronghold: base, resources, buildings, expansion, and combat. The map is not a documentary of Brazil. It is stylized drama. Factions, names, and territories are fictional on purpose.

This is the first game from Archs Games, and it is in development. Trailer, date, and confirmed platforms will land on this page when they exist.

Setting

A fictional city with Brazilian visual and cultural language — alleys, rooftops, informal markets, and overpasses. Invented districts, each with its own vocation (port, downtown, outskirts). Stylized drama, never documentary: no real factions, organizations, or named territories.

What to expect

  • ▸Two asymmetric sides on the same game structure — police or a fictional crime faction
  • ▸Top-down base building, economy, and combat in the vein of Stronghold
  • ▸A fictional city with Brazilian visual language: rooftops, alleys, docks, and outskirts
  • ▸Real-time PvP, persistent territory, and faction co-op

The two factions

Faction

Crime faction

Expand territorial control, hold illicit resource routes, and resist police operations.

Exclusive

  • Distribution point
  • Weapons stash

Police

Police — order faction

Reclaim and pacify territories, dismantle operations, and arrest or take down leadership.

Exclusive

  • Intelligence center
  • Forward precinct

Gameplay loop

  1. 01

    Base

    Plant a precinct or a hideout on a territory of the map.

  2. 02

    Economy

    Manage budget or illicit cash, weapons, intel, and reputation.

  3. 03

    Building

    Raise production, defense, and training structures on a grid.

  4. 04

    Expansion

    Contest neighboring districts and unlock more advanced units.

  5. 05

    Combat

    Hold ground, hit the enemy base, and resolve unit clashes.

  6. 06

    Progression

    More territory means more tech — and a harder place to keep.

Resources

ResourcesPoliceFaction
Core resourceBudget / fundingIllicit cash
Secondary resourceIntelligence / informationInfluence / respect
ProductionLegal armamentSmuggled armament
PopulationPolice ranksFaction members

Production chains · PoliceFunding → equipment → tactical armament

Production chains · FactionHeld territory → distribution point → cash → smuggled armament

Units

Crime faction

  • Lookout

    Basic detection unit — warns when police close in.

  • Soldier

    Standard combat unit of the faction.

  • Heavy weapons specialist

    Expensive, strong, and slow to produce.

  • Courier

    Moves resources between points. Fragile — and vital to the economy.

Police — order faction

  • Patrol officer

    Cheap, weak basic unit — the first line of order.

  • Tactical officer

    Strong and expensive, slow to train.

  • Patrol car

    Mobility and fire support.

  • Investigator

    Reveals fog of war and marks enemy leadership.

Buildings

Shared by both sides

  • Main base (precinct or central hideout)
  • Resource depot
  • Recruitment center
  • Defensive structure (checkpoint or barricade)

Exclusive · Crime faction

  • Distribution point
  • Weapons stash

Exclusive · Police — order faction

  • Intelligence center
  • Forward precinct

Game modes

01

Real-time PvP

1v1 or team matches on a contested territory map. Classic RTS match length — about 20 to 40 minutes.

02

Persistent territory

Each player or faction keeps land on a world map. Building, production, and training keep moving while you are offline. Attacks become a battle simulation — resolved automatically if the defender is away, or fought live if they are online.

03

Faction co-op

Several players on the same side share territory and resources. Each one runs a cell of the base and contributes to joint defense and coordinated attacks.

Planned platforms

  • PC

Release window

Coming soon

Gallery and trailer

Screenshots, art, and a trailer will land here as soon as they are ready to show.

Press and partnerships

Need a synopsis, logo, or assets? Get in touch.